senhime 「 千姫 」 (
deontological) wrote in
recountal2014-09-11 03:09 pm
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dungeon rescue;;
[The world shudders and shifts, and in the distance there is a point of light. It grows larger and brighter until there is nothing but a brilliant, all-consuming white light, and there is the feeling of weightlessness until just as suddenly as it all began, there is the feeling of solid ground beneath one's feet.
Blinking a few times to clear the lightspots away will reveal surroundings that, at first glance, seem idyllic and peaceful. Children play games to pass the time with soft grass underfoot; a village with spaced-out, comfortable-looking homes stretches out before them. Mt. Hiei towers above the village, a careful, protective presence overlooking those who live there.
But that is where the comfort of "home" ends. There are no sounds - no cicadas, no stirring of wind, no laughter or voices. Not even the children playing make noise, though they clamber about and throw balls and go through all the motions as though they are speaking. Looking at them for too long would be a mistake - everything seems just fine with a brief glance, but if one was to keep observing, they would find that their faces are utterly blank. There are no identifying features - just nothingness, though none of the playing children seem to notice that there is anything amiss. But don't keep staring. They might notice you if you do, and they will seek to claw out your eyes, your noses, your mouths in order to replace what they lack.
It is utterly, utterly silent. And then somewhere off in the distance, there is the very faint chime of a decorative bell.
Following the path at your feet will take you further into the village. The closer you draw to the center, the more bizarre everything becomes; the well-kept buildings start to look rotted and damaged, worn away with age - the people you pass on the street, still featureless, take on more and more underworldly characteristics, with rotting skin and missing teeth and festering wounds. The temperature lowers; a chilly fog seeps into the village, until all you will be able to see is the path in front of you and the faint flickering of lanterns in the distance.
At the very center of the village is a sprawling Japanese estate. The gates are open wide, leading into a courtyard filled with rotted and dying plants. Torches and lanterns light the pathway to a sliding door, which is closed but unlocked.
On the other side of the door is the chiming of a bell again, louder this time - as if you have come closer to the source of the noise, or perhaps whatever is making that sound has drawn closer to you.]
Blinking a few times to clear the lightspots away will reveal surroundings that, at first glance, seem idyllic and peaceful. Children play games to pass the time with soft grass underfoot; a village with spaced-out, comfortable-looking homes stretches out before them. Mt. Hiei towers above the village, a careful, protective presence overlooking those who live there.
But that is where the comfort of "home" ends. There are no sounds - no cicadas, no stirring of wind, no laughter or voices. Not even the children playing make noise, though they clamber about and throw balls and go through all the motions as though they are speaking. Looking at them for too long would be a mistake - everything seems just fine with a brief glance, but if one was to keep observing, they would find that their faces are utterly blank. There are no identifying features - just nothingness, though none of the playing children seem to notice that there is anything amiss. But don't keep staring. They might notice you if you do, and they will seek to claw out your eyes, your noses, your mouths in order to replace what they lack.
It is utterly, utterly silent. And then somewhere off in the distance, there is the very faint chime of a decorative bell.
Following the path at your feet will take you further into the village. The closer you draw to the center, the more bizarre everything becomes; the well-kept buildings start to look rotted and damaged, worn away with age - the people you pass on the street, still featureless, take on more and more underworldly characteristics, with rotting skin and missing teeth and festering wounds. The temperature lowers; a chilly fog seeps into the village, until all you will be able to see is the path in front of you and the faint flickering of lanterns in the distance.
At the very center of the village is a sprawling Japanese estate. The gates are open wide, leading into a courtyard filled with rotted and dying plants. Torches and lanterns light the pathway to a sliding door, which is closed but unlocked.
On the other side of the door is the chiming of a bell again, louder this time - as if you have come closer to the source of the noise, or perhaps whatever is making that sound has drawn closer to you.]